Object View

Object View

Object List

Object-based mixing is easier than ever in SPACE HUB Control. Quickly and easily build an audio environment by placing “objects” within a physical domain, using X, Y, and Z axes.

Object View contains all Objects which are currently active. You can add or remove Objects in a project using the Settings Page in the Project Tab.

To change an Object’s name, double-click it in the Object List. The following options are available in the Object List:

  • V Visual Solo to hide all but this Object. Visual Solo follows the selected Object.

  • H Hide this Object (becomes visible when selected)

  • Link Stereo Objects by clicking the checkbox of the left channel Object to link it to the Object below. Additionally the link mode must be set to stereo using the selector above the Algorithm selector above the sliders.

Right of the Object’s name you will find audio properties:

  • S Solo (can be switched between PFL and SIP on the Settings page)

  • Input Metre

Object Sliders

You have so much control at your fingertips besides just placing the objects within the field displayed. You can adjust a variety of parameters with the sliders next to the Object List. More control, and even more impressive effects to tailor a performance to your precise needs.

The name and colour of an Object can be changed, stereo pairs can be created, and the Panning Algorithm can be selected.

The set of sliders give access to the parameters Azimuth, Elevation, Distance to move the Object in spherical coordinates. The Spread parameter makes the Object sound wider and cover more of the immersive audio soundscape. The LFE slider acts as an Aux send to the Aux / LFE bus. On stereo Objects an additional slider that modifies the stereo width appears.

Panning Area

The Panning Area gives you a visual representation, where Objects can be easily positioned by dragging them with the mouse. Hear the sound move and glide around the room as you position these objects within the visual representation, the Panning Area.

Objects are represented as coloured dots with their respective number inside. The selected Object has a green highlight. The Spread of the sound is also shown as an Arc on both sides of the Object. The LFE parameter is displayed as a black Arc inside the Object dot.

By default the Area is shown looking down from above, in a “birds-eye” view. This can be switched to a view from the rear of the room looking towards the front. To select the viewed direction, select either Top or Rear using the selector in the upper right-hand corner of the Panning Area.

Loudspeaker positions are displayed as black rectangles if the particular speaker is used for Panning. Otherwise it is represented by a grey rectangle.

You can easily zoom in or out using the Zoom Slider in the Bottom Bar, or the pinch gesture on a touchpad. The scale of the viewed area is shown by a 1m line in the lower left-hand corner of the Panning Area.

Output Metres

To the right of the panning area RMS metres for all Outputs are displayed as horizontal bars. In order to get a more detailed view of all Input and Output levels with both Peak and RMS, a separate Metre Window can be opened.

Master Fader

On the far right of the Object View, the Output Level of the SPACE HUB Processor can be adjusted with the Master Fader.

This parameter is also accessable via OSC with the address:

/master/gain {float 0.0 - 1.0}

where 0.0 is mapped to -80dB, 0.5 is -6dB and 1.0 is 0dB.

Next to the Master Fader there is the vertical Master Output metre which displays both the highest Peak and the highest RMS value of all Ouput channels (not an average, but worst-case).

The Master Fader can be shown on any page by clicking the small arrow under the Menu Button.